“By combining a well-polished art style with intuitive design and a thoughtful balance between skill and chance, Vimmel is a skillfully crafted, fun and engaging game. Within only ten weeks, the winning team developed a product with high quality and great entertainment value.”

Winner of SAGA 2021 and nominee for SGA 2021, Vimmel is a local multiplayer, hidden object game. Up to four people fly around an island and compete in who can find the most hidden objects before the timer runs out. The game is available for download for free on Itch.

As the art director, I created moodboards, concept art and style guides to solidify and communicate the visual identity of the game. As a game artist, I  created illustrations, textured characters and props, sculpted the game world & managed lighting and post-processing effects. I also collaborated on the shaders, decoration and design of the game with other team members.

Graphics 
Mio Jernström
Eli Renström
Victoria Ryan

Programming
Olle Axelsson
Robert Svärdström

Sound
Ellis Börjesson

Music
Jenny Eriksson
David Åkebrand

Design 
Simon Hansson
Ricky Segerbrand

Writing
Cim Broström

© mio jernstrom, 2023.

e-mail: contact@miojernstrom.com